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This is a story-based RPG about giant robots and their pilots. I wanted to design a tabletop roleplaying game that used giant robot combat, but didn’t rely heavily on a lot of math. The game is more about the emotional idea of fighting in a giant robot, rather than the specific numbers of how many missiles and armor panels are on your giant robot. It is designed to be light and play quickly with lots of improv. It is also designed to be run in short campaigns so that characters have time to develop and grow.

That above is the first paragraph of the PDF, which has no illustrations or formatting and is 7 pages long. The primary design work for this game was done in 2009, playtested, but never completed. I cleaned this up to submit it for the Emotional Mecha Jam so other people could play it too!

This is considered a release version but also a beta - if there is future interest in this project I could format the PDF with some artwork and some additional charts and examples.

As-is, it's a fun game and I hope you try it, enjoy it, and provide feedback.

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Click download now to get access to the following files:

Super Robot Clash Rules.pdf 83 kB
Super Robot Clash Rules Plain Text .txt 20 kB

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